diablo
Devour
DevourIcon

Class: Necromancer (Diablo III)
Required Level: 16
Skill Category: Corpses
Resource used: Active
Generate: 10 Essence per corpse

Consumes all corpses within 60 yards to restore 10 Essence per corpse.

Damage Type: Physical
Other Stats: Requires a corpse; Can be cast on the move; Does not interrupt casting
DevourerCorpse

Devour is a Necromancer Corpse skill in Diablo III. It very loosely resembles the Carrion Vine and Solar Creeper.

In-game

When cast, consumes all nearby monster corpses (radius is wide enough to affect the entire screen) to replenish the Necromancer's Essence.

Corpses are not devoured all at once, but rather in rapid succession, roughly 3-4 per second.

The skill costs no Essence to cast, and has no cooldown, so with sufficient corpses, it can be used again and again.

Runes

Devouring Aura

Devouring Aura

DevourCorpses

Non-rune enhancements

Passives

Development

The logic behind the Necromancer's Devour skill was that though it can feel wasteful, the decision to consume all the corpses is intentional, so Devour isn't used mindlessly.[1]

References

Necromancer Skills

Primary Skills
Bone SpikesGrim ScytheSiphon Blood
Secondary Skills
Bone SpearSkeletal MageDeath Nova
Blood and Bone
Bone ArmorBone SpiritBlood RushSimulacrum
Reanimation
Command SkeletonsCommand GolemArmy of the DeadLand of the Dead
Curses
DecrepifyLeechFrailty
Corpses
Corpse ExplosionCorpse LanceDevourRevive
Passives
Fueled by DeathLife from DeathStand AloneBone PrisonCommander of the Risen DeadSwift HarvestingExtended ServitudeRigor MortisOverwhelming EssenceDark ReapingSpreading MaledictionEternal TormentFinal ServiceGrisly TributeDraw LifeSerrationAberrant AnimatorBlood for BloodBlood is PowerRathma's Shield