diablo
IconFinalService Final Service
Passive
Upon taking lethal damage, instead of dying, renders the Necromancer immune to all damage for 4 seconds. Also for each active minion, if any, heals the Necromancer for 10% of maximum Life, up to full Life. This effect cannot occur more than once every 60 seconds.


"Our minions serve the Balance by serving us." — Deathspeaker Rahad

Final Service is a Necromancer passive skill, unlocked at level 41.

In-game

This skill's healing includes the actual attackable pets summoned by either Necromancer skill: Revive, Command Golem, Command Skeletons, Skeleton Mage, Simulacrum. Other pets and summons will not provide healing.

Immunity to damage and prevention of death always occur, even if no pets are available.

Note that immunity to damage does not clear the ongoing Crowd Control effects.

Final Service, for quite obvious reasons, is a mandatory passive for Hardcore characters.

60 seconds recharge time is unaffected by the Cooldown Reduction attribute, regardless of source, but is reset if the Necromancer dies naturally.

Note that if combined with the Simulacrum rune Self Sacrifice, Final Service will always activate first.

Enhancements

Development

Prior to patch 2.6.9, Final Service would sacrifice up to 10 minions to provide healing, randomly choosing them.

Necromancer Skills

Primary Skills
Bone SpikesGrim ScytheSiphon Blood
Secondary Skills
Bone SpearSkeletal MageDeath Nova
Blood and Bone
Bone ArmorBone SpiritBlood RushSimulacrum
Reanimation
Command SkeletonsCommand GolemArmy of the DeadLand of the Dead
Curses
DecrepifyLeechFrailty
Corpses
Corpse ExplosionCorpse LanceDevourRevive
Passives
Fueled by DeathLife from DeathStand AloneBone PrisonCommander of the Risen DeadSwift HarvestingExtended ServitudeRigor MortisOverwhelming EssenceDark ReapingSpreading MaledictionEternal TormentFinal ServiceGrisly TributeDraw LifeSerrationAberrant AnimatorBlood for BloodBlood is PowerRathma's Shield