diablo
For the hirelings from Diablo II, see Hirelings.
"Those you’ve chosen to fight alongside you are an interesting bunch. Children after my own heart, flawed in such interesting ways. Eirena is quite vivacious for one with such a burden, don’t you think? I know you agree with me, Kormac. You’d best keep your vows in mind — or maybe you shouldn’t. And that Lyndon. Ha! He makes me laugh. He can warm my bed any night. Reminds me of my second husband, he does."
The Followers

The Followers

Followers are the term for non-player characters who are recruited into The Nephalem's entourage and can fight along side them in Diablo III. They possess customizable skills and new appearances that change by leveling up and being equipped, unlike their predecessors, Hirelings.

Reaper of Souls introduces no new followers, but for the most part completes their storylines hinted at in the first four acts, with more lore background and an optional culminating side-quest for each of them.[1]

Overview

There are three followers available in the game — the Templar, the Scoundrel, and the Enchantress. Each have their own reasons for fighting, and a story line that will progress in, but not detract from, the main story arc.

If followers' dialogue are enabled, they will periodically have a chat with the player (a follower's text being mostly the same for all classes, but player's replies will vary). They will also warn the player of approaching danger (elite packs and bosses), comment on key plot events, and shout out loud when they use their skills. In town, idle followers can be sometimes overheard having conversations between themselves.

Only one follower can accompany a player at a time, but even while not at the player's side, the other followers will stay with the player's current level so they can join the player at any time without needing to be leveled up first. With Asheara's Vestments set, one may have all three followers at their side, almost non-stop.

The followers can be customized enough to suit the player's style, depending on which four of their eight skills one decides to develop. Each follower can be equipped with Helm, Shoulders, Chest Armor, Gloves, Bracers, Belt, Rings, Neck, Pants, Boots, main-hand and off-hand weapon, and also a unique class-specific item.

The player needs to be in town to pick up their follower or switch between them, but one can dismiss them at any time. If another player joins a game, the follower automatically leaves in 20 seconds, returning to town, and a window pops up to ask if you want them back as soon as the group is disbanded.

If a follower's health drops to zero, they do not die, and do not need to be resurrected: instead they are knocked unconscious and automatically revive in 30 seconds with full health. While in this state, however, they cannot provide active buffs and aura-like passive buffs. 

Should the player venture too far from a follower (for example, being separated by impassable terrain), the follower will teleport to them in 5 seconds.

Followers may accompany the player at any area, except the campaign-only fight with the Prime Evil (they are trapped immediately after the combat starts, forcing the player to fight alone). In Adventure Mode, the Prime Evil can be battled with the follower as normal.

Gear and stats

Kormac the Templar

Kormac the Templar

Kormac the Templar

Kormac is primarily a melee warrior who can be built into a tank to support weaker classes. However, he can also be turned into a healer if you do not require a tank.

The Templar is not a Paladin; he is a new type of righteous warrior in the Diablo universe with differing ethics and ideals.

Background

The Templars are holy warriors, fighting for justice and eschewing the dangers that lead to cultism and demonic possession by espousing self-denial. They do not merely pay lip service to protecting the realm; they are battle-trained and experienced to a man, and the brooding, dedicated Kormac is a paragon among them.

Kormac came to the order as a young man, and was quickly molded into the ideal Templar, adapting naturally to an ascetic way of life. His devotion is particularly unshakable, even for one of his order, and, despite his respect for battle prowess, his disdain for those who don't share his high moral standards is readily apparent.

Though Kormac's ways will not always be your own, your aims and goals align, and so he will fight alongside you to purge the world of the insidious darkness that would hide from the light of Heaven.

Kormac gradually falls in love with Eirena the Enchantress and is in constant conflict with Lyndon the Scoundrel.

Lyndon the Scoundrel

Lyndon the Scoundrel.

Lyndon the Scoundrel.

Lyndon is primarily a scoundrel, arguably comparable to the original Rogue class in Diablo I. He has some other tricks as well, like blinding powder to disable foes.

The Scoundrel is meant to be a humorous and sarcastic character, as would suit his title.

Background

Where strife festers, opportunists are rarely far behind. A land caught between the High Heavens and the Burning Hells overflows with rogues and rakes, and both of those words certainly describe Lyndon.

The recent years of his whirlwind existence have been spent running from place to place, conning locals, seducing ladies, and relieving the unwitting of their drink and money. The threat of imprisonment or an armed guard has never dissuaded Lyndon from living a life of larceny.

Dedicating himself to a conflict against an endless stream of cruel demons and rampaging beasts seems out of character for a man so outwardly charming and unhesitatingly selfish. There must be more to Lyndon than his lust for wine, women and wealth. Mustn't there?

Eirena the Enchantress

Eirena the Enchantress.

Eirena the Enchantress.

Eirena is primarily a magic caster, but she will also be able to cast spells on the player to enhance them temporarily.

She is neither a Sorceress nor a Wizard, but comes from a society called the Hand of the Prophet.

Background

Eirena’s mastery of enchantments and steely bravery in battle belie her youth – but the truth of her origin reconciles these qualities.

Eirena hails from the distant era of the Mage Clan Wars, where she was part of a clandestine sisterhood of magic-users known as the Hand of the Prophet. When the leader of the sisterhood, the eponymous Prophet, foresaw a great disaster that would occur fifteen hundred years in the future, Eirena and her sisters pledged their lives to preventing the tragedy. The sisters’ pledges were far from mere words, and the Prophet placed the entire sisterhood in a magical slumber to preserve them until the appointed time.

Recently, Eirena awoke to find herself in a world of portents and turmoil, a land vastly changed from the one she remembers. Her sisters are dead, and the Prophet is nowhere to be found.

Despite the shock of her situation, Eirena’s purpose is clear: she has given herself over to a new age in the hopes that she will discover its salvation. Could her uncommon magic prove to be the key that will help you expel demon-kind from Sanctuary?

Temporary Followers

In-game, a variety of characters join the player as temporary followers at scripted points in the story, in addition to whatever normal follower is assigned. Temporary followers follow the player, attack enemies and can be affected by buffs, but are invulnerable, and will leave and re-enter the party as the story dictates. Haedrig Eamon, Leah, Covetous Shen, Adria, Myriam Jahzia and Tyrael serve as temporary followers at various points in the story, as do the three actual followers in the quests immediately preceding their formally joining the party. Zoltun Kulle is an unusual temporary follower who shows up only when he has something to say, and does not attack enemies.

Emanate

Patch 2.7.0 introduced a new revamp for the Follower system.

Players can now equip Followers with a total of 14 different item slots which include the Follower Relic Items, Helm, Shoulders, Chest Armor, Gloves, Bracers, Belt, Rings, Neck, Pants, Boots, main-hand and off-hand weapons.[2]

Emanate allows the player to gain the intended effect of certain non-combat Legendary Powers and Set Bonuses when equipped on the hired Follower. The current list of items with Emanate capabilities are the following:

Note that none of these properties will work while the follower is incapacitated, so ensuring with an item that makes them invunerable (Enchanting Favor, Skeleton Key, or Smoking Thurible) is important.

Also note that the only way for a Follower to benefit from Ring of Royal Grandeur is to directly equip it on them, the Follower doesn't gain the ring's effect if it is equipped on the player or in the Horadric Cube.

Development

Some warriors accompany the Barbarian.

Some warriors accompany the Barbarian.

In an early concept of Diablo III, followers were more akin to hirelings, in that they could be hired, and could be permanently killed.[3]

References