diablo

A Skill Tree is a kind of a categorized spellbook where players can see what skills are available to their character.

Overview

Skills in Diablo II and Diablo III, unlike the first game, are tied to certain categories. A skill can only be used when learned (equipped or invested skill points into), and the total number of skills character may have at a time is limited (unlike the first game, where one could, in theory, learn all spells that exist in the game world).

There are many ways to categorize skills, such as by Elemental Damage type, by being tied to certain game mechanics, etc. They can be divided by the degree of action required to use them:

Diablo II

The 's Shape Shifting skill tree

The Druid's Shape Shifting skill tree

In Diablo II, it has three tabs at the right side. Clicking on the tab will take player to the corresponding skill tree.

The tree consists of rows of skills. The row indicates the level requirement to acquire the skill. The first (top) row of skills are available as soon as the character is created. The second row has a level requirement of 6, with each following row's level requirement increasing by 6, up to 30 for the bottom row.

Some skills have one or more arrows pointing to them. Any skill on the tree that points to another skill is a prerequisite. For example, in the image to the right, Fire Claws FireClaws has arrows pointing to it from Feral Rage FeralRage and Maul MaulSkill. This means that in order to get Fire Claws, one must already have at least one skill point in both Feral Rage and Maul.

Skills synergize with each other, passively enhancing other skills, usually in the same tree.

Amazon Skills

Bow and Crossbow Skills Magic ArrowFire ArrowCold ArrowMultiple ShotExploding ArrowIce ArrowGuided ArrowStrafeImmolation ArrowFreezing Arrow
Passive and Magic Skills Inner SightCritical StrikeDodgeSlow MissilesAvoidPenetrateDecoyEvadeValkyriePierce
Javelin and Spear Skills JabPower StrikePoison JavelinImpaleLightning BoltCharged StrikePlague JavelinFendLightning StrikeLightning Fury

Barbarian Skills

Warcries HowlFind PotionTaunt ShoutFind ItemBattle CryBattle OrdersGrim WardWar CryBattle Command
Combat Skills BashLeapDouble SwingStunDouble ThrowLeap AttackConcentrateFrenzyWhirlwindBerserk
Combat Masteries Blade MasteryAxe MasteryMace MasteryPolearm MasteryThrowing MasterySpear MasteryIncreased StaminaIron SkinIncreased SpeedNatural Resistance

Druid Skills

Elemental Skills FirestormMolten BoulderArctic BlastFissureCyclone ArmorTwisterVolcanoTornadoHurricaneArmageddon
Shape Shifting Skills WerewolfLycanthropyWerebearMaulFeral RageFire ClawsRabiesShock WaveHungerFury
Summoning Skills RavenPoison CreeperOak SageSummon Spirit WolfCarrion VineHeart of WolverineSummon Dire WolfSolar CreeperSpirit of BarbsSummon Grizzly

Paladin Skills

Combat Skills SacrificeSmiteHoly BoltZealChargeVengeanceBlessed HammerConversionHoly ShieldFist of the Heavens
Defensive Auras PrayerResist FireResist ColdResist LightningDefianceCleansingVigorMeditationRedemptionSalvation
Offensive Auras MightHoly FireThornsBlessed AimConcentrationHoly FreezeHoly ShockSanctuaryFanaticismConviction

Sorceress Skills

Fire Spells Fire BoltWarmthInfernoBlazeFire BallFire WallEnchantMeteorFire MasteryHydra
Lightning Spells Charged BoltTelekinesisStatic FieldLightningNovaChain LightningTeleportThunder StormEnergy ShieldLightning Mastery
Cold Spells Ice BoltFrozen ArmorFrost NovaIce BlastShiver ArmorGlacial SpikeBlizzardChilling ArmorFrozen OrbCold Mastery


Development

The idea for skill trees in Diablo II came from David Brevik; according to Brevik himself, the idea came to him while he was in the shower. He likened the idea to the tech trees of Civilization II.[1]

Diablo III

Development

Tome This page contains obsolete content
This article contains information that is no longer relevant to gameplay.
Original design of the skill trees

Original design of the skill trees

In the early versions of Diablo III, skill trees were working in the same way they did in Diablo II: three separate trees, unlocking more passive and active skills as players invest more skill points in them (also similar to World of Warcraft pre-MoP design). However, eventually this concept has been canceled, although most of the skills were more or less transferred to the new system of skill categories (see below). This allowed making mixed builds and prevented players from wasting points on skills they do not want just to get to the next skill in the category. However, details about two older skill trees (Barbarian and Wizard) still exist:

Diablo III Pre-release Barbarian Skills

Berserker SkillsFrenzyThreatening ShoutOnslaughtDouble StrikeStrong ConstitutionBerserker StateLeap AttackEnrageDual Wield SpecializationSavageSpeed BoostWhirlwindSlashing StrikeRelentless AttacksDestroy Armor
Juggernaut SkillsBashCleaveGround StompFocused StrengthStubbornRecoveryTauntStunning BlowsTwo-Handed Weapon SpecializationInvigoratedSeismic SlamRevengeIron WillCrushing BlowsSeismic Effect
Battlemaster SkillsBattle RagePerseverancePower of the BattlemasterIron SkinHammer of the AncientsBattle CryScavengeCritical AttacksShield SpecializationFurious ChargeIgnore PainDeliberate DefenseImproved Battle RageDeath ProofInspiring PresenceNatural ResistanceMighty Hammer

Diablo III Pre-release Wizard Skills

Storm SkillsCharged BoltThunderstruckEmpowered MagicLightning SpeedStorm ArmorFrost NovaDeep FreezePower ArmorStatic ChargeElectrocuteRay of FrostLethal EnergyImproved Charged BoltStatic ResidueBlizzardStorm PowerEpic StormsShattering IceTornado
Arcane SkillsMagic MissileArcane PowerEfficient MagicsPenetrating SpellsDisintegrateWave of ForceArcane ArmorArcane WeaknessArcane SpeedArcane OrbSlow TimeArcane DistortionMana RecoveryImproved Magic MissileTemporal ArmorTeleportGreater ManaMana BurstRunic Might
Conjuring SkillsSpectral BladeSpell SpeedWeapon MasteryDamage ResistanceStone SkinMirror ImageConjured ArmorConjured HealthDuplicate ConjuringMeteor StormAcid CloudConjured PowerConjured DurationImproved Spectral BladeHydraMagic WeaponMagical ImpactSlowing StrikesArmor Piercing

Current System

In Diablo III, skill trees were replaced with skill categories. Each class has six, and each category includes three to five skills. The system below is approximate, in fact, Demon Hunters and Witch Doctors have their categories slightly different from those of other classes. Necromancers have their categories totally different, and grouped mostly by the type of resource these skills use.

Passive skills have a separate category. At level 10, a character has one passive skill slot, but can acquire the second one at level 20, the third one at level 30, and the final (fourth) one at level 70. Hellfire Amulet allows having five different passives at a time. Passive skills can be taken in any combination, regardless of which active skills have been chosen.

Originally, characters can only have one skill of each category, and may not change the default button. However, with the so-called Elective Mode turned on in the Options, one can take any skills in any combinations, unless specifically stated otherwise (such as Wizards only being able to use one Armor spell).

Skills can be changed or assigned new Skill Runes (counts as changing skills too) at any moment when out of combat, and when the skill in question is not on a cooldown. If performed in town, the new skill is ready instantly, otherwise it has a 10 seconds cooldown before it can be used.

Note that each item can only have one "Increases (Skill Name) Damage by X%" Primary affix.

Barbarian Skills

Primary Skills
BashCleaveFrenzyWeapon Throw
Secondary Skills
Hammer of the AncientsRendSeismic SlamWhirlwindAncient Spear
Defensive Skills
Ground StompLeapSprintIgnore Pain
Might
OverpowerRevengeFurious ChargeAvalanche
Tactics
Threatening ShoutBattle RageWar Cry
Rage
EarthquakeCall of the AncientsWrath of the Berserker
Passive Skills
Pound of FleshRuthlessNerves of SteelWeapons MasterInspiring PresenceBerserker Rage
BloodthirstAnimositySuperstitionTough as NailsNo EscapeRelentless
BrawlerJuggernautUnforgivingBoon of Bul-KathosEarthen MightSword and BoardRampage

Crusader Skills

Primary Skills
PunishSlashSmiteJustice
Secondary Skills
Shield BashSweep AttackBlessed HammerBlessed ShieldFist of the Heavens
Defensive Skills
Shield GlareIron SkinConsecrationJudgment
Utility
ProvokeSteed ChargeCondemnPhalanx
Laws
Laws of ValorLaws of JusticeLaws of Hope
Conviction
Falling SwordAkarat's ChampionHeaven's FuryBombardment
Passive Skills
Heavenly StrengthFervorVigilantRighteousnessInsurmountableFanaticism
IndestructibleHoly CauseWrathfulDivine FortressLord CommanderHold Your Ground
Long Arm of the LawIron MaidenRenewalFineryBluntTowering Shield
Removed
Nephalem Majesty
Cut
Laws of Fate

Demon Hunter Skills

Primary Skills
Hungering ArrowEntangling ShotBolasEvasive FireGrenade
Secondary Skills
ImpaleRapid FireChakramElemental Arrow
Defensive Skills
CaltropsSmoke ScreenShadow Power
Hunting
VaultPreparationCompanionMarked for Death
Devices
Fan of KnivesSpike TrapSentryVengeance
Archery
StrafeMultishotCluster ArrowRain of Vengeance
Passive Skills
Thrill of the HuntTactical AdvantageBlood VengeanceSteady AimCull the WeakNight Stalker
BroodingHot PursuitArcheryNumbing TrapsPerfectionistCustom Engineering
GrenadierSharpshooterBallisticsLeechAmbushAwarenessSingle Out

Monk Skills

Primary Skills
Fists of ThunderDeadly ReachCrippling WaveWay of the Hundred Fists
Secondary Skills
Lashing Tail KickTempest RushWave of Light
Defensive Skills
Blinding FlashBreath of HeavenSerenityInner Sanctuary
Techniques
Dashing StrikeExploding PalmSweeping Wind
Focus
Cyclone StrikeSeven-Sided StrikeMystic AllyEpiphany
Mantra
Mantra of SalvationMantra of RetributionMantra of HealingMantra of Conviction
Passive Skills
ResolveFleet FootedExalted SoulTranscendenceChant of ResonanceSeize the Initiative
The Guardian's PathSixth SenseDeterminationRelentless AssaultBeacon of YtarAlacrity
HarmonyCombination StrikeNear Death ExperienceUnityMomentumMythic Rhythm
Removed
Guiding LightMantra of EvasionOne with EverythingPacificismProvocation
Cut
Impenetrable DefenseRadiant Visage

Necromancer Skills

Primary Skills
Bone SpikesGrim ScytheSiphon Blood
Secondary Skills
Bone SpearSkeletal MageDeath Nova
Blood and Bone
Bone ArmorBone SpiritBlood RushSimulacrum
Reanimation
Command SkeletonsCommand GolemArmy of the DeadLand of the Dead
Curses
DecrepifyLeechFrailty
Corpses
Corpse ExplosionCorpse LanceDevourRevive
Passives
Fueled by DeathLife from DeathStand AloneBone PrisonCommander of the Risen DeadSwift HarvestingExtended ServitudeRigor MortisOverwhelming EssenceDark ReapingSpreading MaledictionEternal TormentFinal ServiceGrisly TributeDraw LifeSerrationAberrant AnimatorBlood for BloodBlood is PowerRathma's Shield

Witch Doctor Skills

Primary Skills
Poison DartCorpse SpidersPlague of ToadsFirebomb
Secondary Skills
Grasp of the DeadFirebatsHauntLocust Swarm
Defensive Skills
Summon Zombie DogsHorrifySpirit WalkHex
Terror
Soul HarvestSacrificeMass Confusion
Decay
Zombie ChargerSpirit BarrageAcid CloudWall of DeathPiranhas
Voodoo
GargantuanBig Bad VoodooFetish Army
Passive Skills
Jungle FortitudeCircle of LifeSpiritual AttunementGruesome FeastBlood RitualBad Medicine
Zombie HandlerPierce the VeilSpirit VesselFetish SycophantsRush of EssenceVision Quest
Fierce LoyaltyGrave InjusticeTribal RitesConfidence RitualCreeping DeathSwampland AttunementMidnight Feast

Wizard Skills

Primary Skills
Magic MissileShock PulseSpectral BladeElectrocute
Secondary Skills
Ray of FrostArcane OrbArcane TorrentDisintegrate
Defensive Skills
Frost NovaDiamond SkinSlow TimeTeleport
Force
Wave of ForceEnergy TwisterHydraMeteorBlizzard
Conjuration
Ice ArmorStorm ArmorMagic WeaponFamiliarEnergy Armor
Mastery
Explosive BlastMirror ImageArchonBlack Hole
Passive Skills
Power HungryBlurEvocationGlass CannonProdigyAstral Presence
IllusionistCold BloodedConflagrationParalysisGalvanizing WardTemporal Flux
DominanceArcane DynamoUnstable AnomalyUnwavering WillAudacityElemental Exposure
Removed
Critical Mass

Diablo IV

The skill tree interface in Diablo IV

The skill tree interface in Diablo IV

Skill Trees return in Diablo IV. They are considered separately from the Paragon Board.

The Skill Tree provides players with a variety of playstyles for each class through Skills, Passive Skills, Enhancements, and Key Passives as their character levels up and hones their abilities. Skill Points are earned from Leveling up and Zone Progress Rewards. Up to 5 Skill Points can be spent on each Skill to increase its rank.

The Skill Tree can be broken down as thus:

Development

The original skill tree design

The original skill tree design

Following the initial criticism of the Talents system that essentially forced the player to choosing one of the pre-determined paths (with just a few alternate selections, mostly in the end), the entire system was revamped to allow more liberty, fashioned in the form of an actual tree.

Skill Trees were originally divided between 'branches' and 'roots.'

Players were not able to pursue every branch on the tree. The developers intended that 30-40% of nodes could be filled in by the end game.[3]

References

  1. 2015-09-08, Page 2: In Their Own Words: An Oral History of Diablo II With David Brevik, Max Schaefer, and Erich Schaefer. US Gamer, accessed on 2015-09-13
  2. 2023-04-24, MAKE SANCTUARY YOURS—PLAY YOUR WAY IN DIABLO IV. Blizzard Entertainment, accessed on 2023-05-12
  3. 2020-09-29, DIABLO IV QUARTERLY UPDATE—SEPTEMBER 2020. Blizzard Entertainment, accessed on 2020-09-30